// TextDraw developed using Zamaroht's Textdraw Editor 1.0

// The fuction `PlayerTextDraw´ add by adri1
// On top of script:
new PlayerText:Textdraw0;
new PlayerText:Textdraw1;
new PlayerText:Textdraw2;
new PlayerText:Textdraw3;
new PlayerText:Textdraw4;
new PlayerText:Textdraw5;

// In OnPlayerConnect prefferably, we procced to create our textdraws:
Textdraw0 = CreatePlayerTextDraw(playerid,352.000000, 356.000000, "_~n~_");
PlayerTextDrawBackgroundColor(playerid,Textdraw0, 255);
PlayerTextDrawFont(playerid,Textdraw0, 1);
PlayerTextDrawLetterSize(playerid,Textdraw0, 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Textdraw0, 943208449);
PlayerTextDrawSetOutline(playerid,Textdraw0, 0);
PlayerTextDrawSetProportional(playerid,Textdraw0, 1);
PlayerTextDrawSetShadow(playerid,Textdraw0, 1);
PlayerTextDrawUseBox(playerid,Textdraw0, 1);
PlayerTextDrawBoxColor(playerid,Textdraw0, 255);
PlayerTextDrawTextSize(playerid,Textdraw0, 529.000000, 102.000000);
PlayerTextDrawSetSelectable(playerid,Textdraw0, 0);

Textdraw1 = CreatePlayerTextDraw(playerid,365.000000, 355.000000, "E");
PlayerTextDrawBackgroundColor(playerid,Textdraw1, 255);
PlayerTextDrawFont(playerid,Textdraw1, 2);
PlayerTextDrawLetterSize(playerid,Textdraw1, 0.469999, 1.899999);
PlayerTextDrawColor(playerid,Textdraw1, 16711935);
PlayerTextDrawSetOutline(playerid,Textdraw1, 0);
PlayerTextDrawSetProportional(playerid,Textdraw1, 1);
PlayerTextDrawSetShadow(playerid,Textdraw1, 1);
PlayerTextDrawSetSelectable(playerid,Textdraw1, 0);

Textdraw2 = CreatePlayerTextDraw(playerid,391.000000, 355.000000, "L");
PlayerTextDrawBackgroundColor(playerid,Textdraw2, 255);
PlayerTextDrawFont(playerid,Textdraw2, 2);
PlayerTextDrawLetterSize(playerid,Textdraw2, 0.469999, 1.899999);
PlayerTextDrawColor(playerid,Textdraw2, -16776961);
PlayerTextDrawSetOutline(playerid,Textdraw2, 0);
PlayerTextDrawSetProportional(playerid,Textdraw2, 1);
PlayerTextDrawSetShadow(playerid,Textdraw2, 1);
PlayerTextDrawSetSelectable(playerid,Textdraw2, 0);

Textdraw3 = CreatePlayerTextDraw(playerid,415.000000, 355.000000, "S");
PlayerTextDrawBackgroundColor(playerid,Textdraw3, 255);
PlayerTextDrawFont(playerid,Textdraw3, 2);
PlayerTextDrawLetterSize(playerid,Textdraw3, 0.469999, 1.899999);
PlayerTextDrawColor(playerid,Textdraw3, -16776961);
PlayerTextDrawSetOutline(playerid,Textdraw3, 0);
PlayerTextDrawSetProportional(playerid,Textdraw3, 1);
PlayerTextDrawSetShadow(playerid,Textdraw3, 1);
PlayerTextDrawSetSelectable(playerid,Textdraw3, 0);

Textdraw4 = CreatePlayerTextDraw(playerid,444.000000, 355.000000, "F");
PlayerTextDrawBackgroundColor(playerid,Textdraw4, 255);
PlayerTextDrawFont(playerid,Textdraw4, 2);
PlayerTextDrawLetterSize(playerid,Textdraw4, 0.469999, 1.899999);
PlayerTextDrawColor(playerid,Textdraw4, 16711935);
PlayerTextDrawSetOutline(playerid,Textdraw4, 0);
PlayerTextDrawSetProportional(playerid,Textdraw4, 1);
PlayerTextDrawSetShadow(playerid,Textdraw4, 1);
PlayerTextDrawSetSelectable(playerid,Textdraw4, 0);

Textdraw5 = CreatePlayerTextDraw(playerid,466.000000, 355.000000, "1000.00");
PlayerTextDrawBackgroundColor(playerid,Textdraw5, 65535);
PlayerTextDrawFont(playerid,Textdraw5, 2);
PlayerTextDrawLetterSize(playerid,Textdraw5, 0.280000, 1.899999);
PlayerTextDrawColor(playerid,Textdraw5, 255);
PlayerTextDrawSetOutline(playerid,Textdraw5, 1);
PlayerTextDrawSetProportional(playerid,Textdraw5, 1);
PlayerTextDrawSetSelectable(playerid,Textdraw5, 0);

// You can now use PlayerTextDrawShow, PlayerTextDrawHide and
// PlayerTextDrawDestroy functions to show, hide, and destroy the textdraw.